Class Summary: Must Learn Google Apps 03/12/18

Google provides many awesome tools you can utilize in your productive life. Some of the most important apps you may want to learn how to use are google drive, google docs, google sheets, and google slides. These apps you get access instantly when you create an e-mail with google (gmail).


Google Drive is a type of cloud where you can archive all sort of document and pictures. Google gives you 15GB for free and if you want more storage space you must pay.


These three apps can be used as a substitute of Microsoft office. Docs might be a substitute for Word, Sheets for Excel and Slides for Power Point. Google apps may not count with all of the tools that Microsoft office has. The advantage of Google is that being in the cloud it allows you to share the file and work in groups editing the document at the same time as others with access to the file, and chat with them.


It is really easy to access once you are logged in to your google account and in google you might want to go to your top right corner and find the menu below.

Once you got this menu out you can access all your apps. For example you may want to access your Google Drive to save a picture, create a document, or access a document.

Here you can see an example of how your drive might look like when it is relatively empty. In the left hand corner you can access your different menus in the drive for example in this case I am in the shared with me section where I can see the classwork done on March, 12 2018 Informatics class. The professor created a document and shared it with us for us students to be able to collaborate at the same time in class.

Google apps are very easy to access and very useful. I believe everyone should learn to utilize them and even more if you are a student or work collaboratively with others.


Virtual Reality

Image by Xiaomi

Virtual reality is a computer-generated simulation of a three-dimensional artificial environment that is experienced as realistic, through sensory stimuli such as sights and sound using a special electronic equipment.

It all started in 1838 when the first stereoscope was invented, using twin mirrors to project a single image. That eventually developed into the View-Master, patented in 1939 and still produced today. The use of the term “virtual reality,” however, was first used in the mid-1980s when Jaron Lanier, founder of VPL Research, began to develop the gear, including goggles and gloves, needed to experience what he called “virtual reality.”

Even before that, however, technologists were developing simulated environments. One milestone was the Sensorama in 1956. Morton Heilig’s background was in the Hollywood motion picture industry. He wanted to see how people could feel like they were “in” the movie. The Sensorama experience simulated a real city environment, which you “rode” through on a motorcycle. Multisensory stimulation let you see the road, hear the engine, feel the vibration, and smell the motor’s exhaust in the designed “world.” Heilig also patented a head-mounted display device, called the Telesphere Mask, in 1960. Many inventors would build upon his foundational work. By 1965, another inventor, Ivan Sutherland, offered “the Ultimate Display,” a head-mounted device that he suggested would serve as a “window into a virtual world.”

The 1970s and 1980s were a heady time in the field. Optical advances ran parallel to projects that worked on haptic devices and other instruments that would allow you to move around in the virtual space. At NASA Ames Research Center in the mid-1980s, for example, the Virtual Interface Environment Workstation (VIEW) system combined a head-mounted device with gloves to enable the haptic interaction. Today’s current virtual reality gear owes a debt of gratitude to the pioneering inventors of the past six decades who paved the way for the low-cost, high-quality devices which are easily accessible. Be sure to visit the VR stations at The Franklin Institute to experience a virtual environment yourself!


  • Technology is the application of scientific knowledge for practical purposes, especially in industry.
  • Machinery and equipment developed from the application of scientific knowledge.
  • The branch of knowledge dealing with engineering or applied sciences.

iOS & Android Apps

Click here to see how the Samsung Gear VR works.


Twitter Experts

  • Peter Schlueer – @pschlueer
  • Eric Hodgson – @EricPHodgson
  • Rick King – @RickKing16
  • Benjamin Lang – @benz145
  • Peter Thor – @peterthor_se






Blog at

Up ↑